The Useful Interface

Designer of Experiences & Interfaces. Illustrator. Wearer of Cat Shirts.

Cat Shirts

Cat Shirts?

I’ve been in the business of visual communication for the past 10+ years. In that time I have worked in a variety of roles as an illustrator, book jacket designer, UI/UX designer, animator and programmer. On the surface these roles seem very different, but at the core they are all about communicating an idea quickly and effectively. That is what I do.

My process always starts with thumbnails and sketches. From there I test out what I’m thinking against a few people to figure out if I need to refine further. If my designs are successful I move on to finals, production,example documents and prototypes to help guide engineers on everything from styling to transitions.

Some of the companies I have brought my talents to are Hasbro, MIT, Harmonix, Farrar Straus and Giroux, Scholastic and Macmillian. In addition to these companies,I frequently work with smaller start ups like Navitome, Earplay and Superhealos who need someone that is a bit of a one-stop-shop in regards to services. Regardless of the size or scope of the project I always bring a keen eye and an innate ability to gauge experience from a variety user’s perspectives.

Wearer of Cat Shirts? What can I say, I love a good cat shirt.

Go Home Dinosaurs

Earplay Player Prototype


Earplay is a start up company that combines top-notch storytelling with industry leading narrative designers of the gaming industry. What you get is cutting-edge interactive stories you can play with your voice.

Earplay brought me on early as a brand, UI and UX designer. In this part of the project I helped out specifically with investor materials, logo design and UI flow/design of the prototype story player application.

Rock Band Blitz

Rock Band Blitz


Rock Band Blitz is a different take on the Rock Band franchise favoring standard controllers over the iconic plastic instruments. Having this as an option, I was able to create a wheel style menu system allowing users to hop from the store to their song list in a few seconds as opposed to a linear heriarchical one which took significantly more effort but felt more natural using the guitar. Admittedly This was a bit of a risk since it was so drastically different from the other menu systems in the franchise but through a prototype I constructed in Flash, combined with user testing, it showed great promise. Ultimately the menus were a success leading to that rare occassion where a reviewer actually complimented the menus. Blitz was released on Xbox 360 and PS3 in the summer of 2012.

On this I was the primary UI and UX designer for the game's menu systems barring background illustrations (Jacques Peña) and game iconography (Colby Grenier). In addition to this I did light 3D work, scripted UI effects, animated transitions and built the menus using the Harmonix proprietary game engine.

Go Home Dinosaurs

Go Home Dinosaurs

Firehose Games

Go Home Dinosaurs is a fun, light hearted tower defense title with collectable cards and puzzle like elements. Working on this game was a unique experience as we were actively developing the engine for it as we created content. This presented an interesting challenge working with developers to refine or implement systems and pioneer art pipelines for the project with little to no support.

. Much of my focus on this project was iconography, menus, 2D illustration of HUD elements, fontography, logo design and UX design of the loadout / pre-game screens.


More than just UI

Pixel Artist, Podcaster, Illustrator and Brand Designer

While my primary job is doing UI/UX work, my roots are with brand design, typography and illustration. I still maintain these practices for clients and my own personal projects.

Get in Touch

Interested in working with me on a project? Are you a student or new to the art field looking for some advice? Want to just say you appreciate my work? All inquiries are welcome, send your messages to and I will get back to you shortly.